[Sidefx-houdini-list] Baking High Resolution Geometry into Normal Maps

Jordan Halsey jordanhalsey at gmail.com
Wed May 9 01:01:57 EDT 2018


Hmmm...That's weird. Are you using the normal sop? Houdini has great normal
baking and I use it all the time. Clean your geo of any unwanted attributes
and use the principled shader.

Jordan


*Jordan Reece Halsey*
*maya | houdini | nuke | ae*
*www.jordanhalsey.com <http://www.jordanhalsey.com>*
*323-273-9995*

On Mon, May 7, 2018 at 12:42 AM, Olivier Jeannel <facialdeluxe at gmail.com>
wrote:

> Thank you for that ! I often struggle with baking normals. Usualy I can
> have the ao, curvature and so on, but often the normal map output is black.
>
> 2018-05-06 7:46 GMT+02:00 David Johnson <daveinengland at gmail.com>:
>
> > I learned a very good lesson in this process. In Houdini 15.5 at least,
> the
> > uv's on your UV Object must be vertex uv's, not point uv's. I banged my
> > head against the wall for quite a while on that one.
> >
> > I just thought I'd put that one out there for anyone else who might be
> > struggling on this like I was. Or maybe I just put it here so that if I
> > forget in a year and go to look it up, my email will remind me.
> >
> > Dave
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