[Sidefx-houdini-list] Baking High Resolution Geometry into Normal Maps

Olivier Jeannel facialdeluxe at gmail.com
Mon May 7 03:42:59 EDT 2018

Thank you for that ! I often struggle with baking normals. Usualy I can
have the ao, curvature and so on, but often the normal map output is black.

2018-05-06 7:46 GMT+02:00 David Johnson <daveinengland at gmail.com>:

> I learned a very good lesson in this process. In Houdini 15.5 at least, the
> uv's on your UV Object must be vertex uv's, not point uv's. I banged my
> head against the wall for quite a while on that one.
> I just thought I'd put that one out there for anyone else who might be
> struggling on this like I was. Or maybe I just put it here so that if I
> forget in a year and go to look it up, my email will remind me.
> Dave
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