[Sidefx-houdini-list] Cloth Inflate | Pressure (Marco Melantonio)

Louis Dunlevy louisdunlevy at gmail.com
Fri May 4 22:37:04 EDT 2018


ie : force attrib works

On Sat, May 5, 2018 at 12:36 PM, Louis Dunlevy <louisdunlevy at gmail.com>
wrote:

> That is fixed now btw :)
>
> On Tue, Mar 20, 2018 at 7:20 AM, Marco Melantonio <mmelantonio at gmail.com>
> wrote:
>
>> Hey Julian,
>>
>> Just to inform that it worked fine with peak and targetP.
>> I'm not sure how to set as targetv I guess, to compare both results.
>>
>> Marco
>>
>> 2018-03-17 13:26 GMT-03:00 Julian Davidson <julian.davidson at mac.com>:
>>
>> > Hey Marco,
>> >
>> > In 16.5 force doesn’t work at the moment (ran into the same issue
>> myself a
>> > few weeks back and asked SideFX).
>> >
>> > I think you have two options:
>> >
>> >         - blend the normals into v
>> >         - peak the object and use it to create a targetP (and ideally
>> > targetv) attribute.
>> >
>> > I think the latter is the preferred solution. Directly modifying v
>> breaks
>> > the cloth behaviour, while I think targetP/targetv should give a more
>> > natural result as they get correctly integrated by the solver, so that
>> > might be way to go.
>> >
>> > Hope that helps, and if nothing else, at least you know you’re not doing
>> > anything wrong with the forces.
>> >
>> > Julian
>> >
>> >
>> >
>> > > On 17 Mar 2018, at 17:00, sidefx-houdini-list-request at sidefx.com
>> wrote:
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>> > > Today's Topics:
>> > >
>> > >   1. Cloth Inflate | Pressure (Marco Melantonio)
>> > >
>> > >
>> > > ------------------------------------------------------------
>> ----------
>> > >
>> > > Message: 1
>> > > Date: Sat, 17 Mar 2018 00:01:00 +0000
>> > > From: Marco Melantonio <mmelantonio at gmail.com>
>> > > To: sidefx-houdini-list at sidefx.com
>> > > Subject: [Sidefx-houdini-list] Cloth Inflate | Pressure
>> > > Message-ID:
>> > >       <CACmzCVH0s0--fP=q-VC99KhG6u7=aqJ-L7YBv6QLgUH6hjR1mQ at mail.
>> > gmail.com>
>> > > Content-Type: text/plain; charset="UTF-8"
>> > >
>> > > Hey guys!
>> > >
>> > > I was trying to inflate a cloth object using the multisolver with the
>> > cloth
>> > > solver and sop solver. Inside the sop solver there is a point vop that
>> > > converts its normals to a force.
>> > >
>> > > Nothing to fancy. I found some examples doing almost the same but this
>> > > method doesn't seems to work on houdini 16.5...
>> > >
>> > > Any idea of why?
>> > >
>> > > I've tried to use "peak" instead of "normal force" too but without
>> > sucess.
>> > >
>> > >
>> > > Thanks.
>> > >
>> > > Marco
>> > >
>> > >
>> > > ------------------------------
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