[Sidefx-houdini-list] Cloth Inflate | Pressure (Marco Melantonio)

Louis Dunlevy louisdunlevy at gmail.com
Fri May 4 22:36:50 EDT 2018


That is fixed now btw :)

On Tue, Mar 20, 2018 at 7:20 AM, Marco Melantonio <mmelantonio at gmail.com>
wrote:

> Hey Julian,
>
> Just to inform that it worked fine with peak and targetP.
> I'm not sure how to set as targetv I guess, to compare both results.
>
> Marco
>
> 2018-03-17 13:26 GMT-03:00 Julian Davidson <julian.davidson at mac.com>:
>
> > Hey Marco,
> >
> > In 16.5 force doesn’t work at the moment (ran into the same issue myself
> a
> > few weeks back and asked SideFX).
> >
> > I think you have two options:
> >
> >         - blend the normals into v
> >         - peak the object and use it to create a targetP (and ideally
> > targetv) attribute.
> >
> > I think the latter is the preferred solution. Directly modifying v breaks
> > the cloth behaviour, while I think targetP/targetv should give a more
> > natural result as they get correctly integrated by the solver, so that
> > might be way to go.
> >
> > Hope that helps, and if nothing else, at least you know you’re not doing
> > anything wrong with the forces.
> >
> > Julian
> >
> >
> >
> > > On 17 Mar 2018, at 17:00, sidefx-houdini-list-request at sidefx.com
> wrote:
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> > >   1. Cloth Inflate | Pressure (Marco Melantonio)
> > >
> > >
> > > ----------------------------------------------------------------------
> > >
> > > Message: 1
> > > Date: Sat, 17 Mar 2018 00:01:00 +0000
> > > From: Marco Melantonio <mmelantonio at gmail.com>
> > > To: sidefx-houdini-list at sidefx.com
> > > Subject: [Sidefx-houdini-list] Cloth Inflate | Pressure
> > > Message-ID:
> > >       <CACmzCVH0s0--fP=q-VC99KhG6u7=aqJ-L7YBv6QLgUH6hjR1mQ at mail.
> > gmail.com>
> > > Content-Type: text/plain; charset="UTF-8"
> > >
> > > Hey guys!
> > >
> > > I was trying to inflate a cloth object using the multisolver with the
> > cloth
> > > solver and sop solver. Inside the sop solver there is a point vop that
> > > converts its normals to a force.
> > >
> > > Nothing to fancy. I found some examples doing almost the same but this
> > > method doesn't seems to work on houdini 16.5...
> > >
> > > Any idea of why?
> > >
> > > I've tried to use "peak" instead of "normal force" too but without
> > sucess.
> > >
> > >
> > > Thanks.
> > >
> > > Marco
> > >
> > >
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