[Sidefx-houdini-list] toon/npr

Fabricio Chamon fabricio.chamon at gmail.com
Tue Jun 19 18:14:52 EDT 2018


many ways to do it.. I'd go for a dot product inside an attr wrangle, then
pull it from the material to drive the ramp input, like this:
https://www.dropbox.com/s/1fbs5l81khjoo7o/LIGHT_FACINGRATIO_HOUDINI_REDSHIFT.jpg?dl=0



2018-06-19 15:21 GMT-03:00 Gary Jaeger <gary at corestudio.com>:

> Sorry, redshift
>
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> > On Jun 18, 2018, at 11:32 PM, Rasmus Brinkløv <pingo1 at mac.com> wrote:
> >
> > A bit unclear do you want it in rs or mantra?
> >
> >> On 19 Jun 2018, at 03.07, Gary Jaeger <gary at corestudio.com> wrote:
> >>
> >> Hi there. I’m looking to recreate the Maya ramp shader where you can
> use light intensity to drive a diffuse ramp. I can to a fresnel/facing
> ratio thing in Redshift, but I want the same but driven by light. Any ideas?
> >>
> >> I’m using Redshift but I’m assuming the same principles apply whether
> Mantra or RS.
> >>
> >> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
> >> 249 Princeton Avenue / Half Moon Bay / CA 94019 <
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> Moon+Bay,+CA+94019,+USA/data=!4m2!3m1!1s0x808f73cae8ec3c2b:
> 0x8f4550d52ed8e890?sa=X&ved=0ahUKEwjP68e-m6_MAhUX4WMKHRoSDm4Q8gEIHDAA>
> >> http://corestudio.com <http://corestudio.com/>
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