[Sidefx-houdini-list] toon/npr

Gary Jaeger gary at corestudio.com
Mon Jun 18 21:07:26 EDT 2018


Hi there. I’m looking to recreate the Maya ramp shader where you can use light intensity to drive a diffuse ramp. I can to a fresnel/facing ratio thing in Redshift, but I want the same but driven by light. Any ideas?

I’m using Redshift but I’m assuming the same principles apply whether Mantra or RS.

Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
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