[Sidefx-houdini-list] File name wildcards

Gary Jaeger gary at corestudio.com
Fri Jun 8 13:52:43 EDT 2018


Right, thanks. That’s essentially what I’m doing now. But as you found, it’s that “Tree_” and “LOD0” and whatever else that changes with each asset. Sigh

Btw, I’d pay you for that Megascans loader… :)

Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
249 Princeton Avenue / Half Moon Bay / CA 94019 <https://www.google.com/maps/place/249+Princeton+Ave,+Half+Moon+Bay,+CA+94019,+USA/data=!4m2!3m1!1s0x808f73cae8ec3c2b:0x8f4550d52ed8e890?sa=X&ved=0ahUKEwjP68e-m6_MAhUX4WMKHRoSDm4Q8gEIHDAA>
http://corestudio.com <http://corestudio.com/>

> On Jun 8, 2018, at 10:47 AM, Peter Bowmar <pbowmar at gmail.com> wrote:
> 
> You could channel reference to the loader at the top level, so something
> like:
> 
> /ASSETS/MSCANS/Downloaded/3d/Tree_`chs("../charset")`/Aset_
> `chs("../charset")`/_LOD0.obj
> 
> etc



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