[Sidefx-houdini-list] colour volumes by particles

François Duchesneau houdini at trinix.ca
Mon Jan 22 09:18:18 EST 2018


You can use just one Volume Vop on your volume that has a name Cd.x, 
Cd.y, Cd.z for example. From there the volume vop will be similar to a 
Point Sop in the sense that your volume will be treated as a vector. I 
should be 3 times faster more or less I guess.

Also, Attrib Transfer doesn't work with volumes, only points and polygon 
primitives. You can use a Volume from Attrib to do something similar 
with a volume but you'll have less control, the point cloud way is nice 
and fast I find.


On 01/22/2018 08:54 AM, Gerbrand Nel wrote:
> Hey guys
> For some reason I find this much harder than I think it should be.
> I would like to colour a volume based on the colour of the points 
> inside the volume.
> In my head I should just run this through a attribute transfer, and 
> maybe a attribute blur.
> This however only works in my head... -_-
> I made a setup that kinda works, but it's slow as hell.
> In this setup I create 3 volume vops. in each one I use a pcopen to 
> read my colors on the points, and multiply the R, G and B with the 
> density of the volume.
> I now sit with 3 volume that I put a red, green and blue shader on.
> Like I said, this works, but its slow, and wrong and bad and I'm 
> ashamed :)
> How to in real life?
> Thanks guys
> Gerbrand
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