[Sidefx-houdini-list] Alembic from Houdini to Maya - transfer "N" and "v" ?

Nikita Musatov not.a.whale at gmail.com
Wed Feb 21 01:34:21 EST 2018


Hello Fabricio. You can read about velocity on the solidangle page. There
are use Soup plugin for remesh geometry.
https://support.solidangle.com/display/AFMUG/Motion+Vector+Source?desktop=true&macroName=center
I hope it help for you.

On Wed, Feb 21, 2018, 08:38 Fabricio Chamon <fabricio.chamon at gmail.com>
wrote:

> Hey everyone, as the title says.
>
> I have been trying for the last days...no lucky. there might be some
> gotchas along the way.
>
> May somebody elaborate on what is the consistent way to transfer normals
> and velocities from houdini to maya via alembic **for constant AND changing
> topology** ?
>
> I've tried to promote N to various contexts, changing "v" to various names
> (v, vel, velocity) and types (vec3flt, 4flt).
>
> I was not able to get MB working and neither normals (viewport looks
> terrible, altough it kind of renders correclty).
>
> here are some images to illustrate:
>
> maya viewport normals
> <https://www.dropbox.com/s/eyq4igpod72xxd1/tower_viewport.jpg?dl=0> / how
> they look inside houdini
> <https://www.dropbox.com/s/8xtqcd0te03rc96/tower_viewport_hou.jpg?dl=0>
> / render
> comparision in maya
> <https://www.dropbox.com/s/rpe75bakwnuwugr/tower_render.jpg?dl=0>
>
> as for the MB, could not get it to work with any settings. (btw using
> redshift, with deformation blur turned on)
>
> any help is much appreciated!
>
> thanks guys
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