[Sidefx-houdini-list] Group renaming

Fabricio Chamon fabricio.chamon at gmail.com
Tue Feb 20 09:55:55 EST 2018


Thanks Fran├žois. so simple.

Interesting that it works like that. In my head *Shape would filter out
groups to be processed, and * would just put the original name back onto
them. But * wildcard in fact holds the substring result of the previous
operation.

2018-02-20 10:44 GMT-03:00 Fran├žois Duchesneau <houdini at trinix.ca>:

> I don't see how anything can be more straight forward than the Group
> Rename. Just replace *Shape for *.
>
> Francois
>
>
> On 02/20/2018 08:16 AM, Fabricio Chamon wrote:
>
>> Hi,
>>
>> I have an alembic coming from maya, and primitive groups generated from
>> shape node name, which include the "Shape" suffix at the end of each
>> group.
>>
>> I'd like to get rid of this for exporting back to maya, so "myObjectShape"
>> group becomes "myObject". What is the easiest way to do this ? vex, group
>> rename node, for each loop ?
>>
>> thanks guys
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