[Sidefx-houdini-list] Group renaming
houdini at trinix.ca
Tue Feb 20 08:44:06 EST 2018
I don't see how anything can be more straight forward than the Group
Rename. Just replace *Shape for *.
On 02/20/2018 08:16 AM, Fabricio Chamon wrote:
> I have an alembic coming from maya, and primitive groups generated from
> shape node name, which include the "Shape" suffix at the end of each group.
> I'd like to get rid of this for exporting back to maya, so "myObjectShape"
> group becomes "myObject". What is the easiest way to do this ? vex, group
> rename node, for each loop ?
> thanks guys
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