[Sidefx-houdini-list] copy to points of a bullet simulation weirdness
houdini at trinix.ca
Wed Aug 15 10:02:48 EDT 2018
It may not be that but when you pack your object there are two options
for the Pivot Location, Centroid and Origin. I think I once had to
change that in order to fix the kind of issue you're having.
On 08/15/2018 09:46 AM, Gerbrand Nel wrote:
> Hi guys
> I ran into something that probably makes sense if you know what the f
> you are doing, but I didn't expect it to work like this, and it's
> ruining my shit.
> I have the following following:
> I do a bullet RBD sim, use dopimport to import the sim back into sop
> now you have the option to import the points of the packed primitives,
> but when you copy objects to these points, there is an offset on the
> pivot of each object. If you un-check "transform using point
> orientation" the offset goes away, but you have now lost your
> If I delete the pivot attribute, the points position is where it needs
> to be, but now the orientation doesn't line up to the simulation.
> I'm doing this, because I want to sim with a low ress version of my
> geometry, and then copy the highress geo to the simmed points
> representing the packed primitives.
> Can someone maybe point me in the right direction?
> This email has been checked for viruses by AVG.
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
More information about the Sidefx-houdini-list