[Sidefx-houdini-list] Animation Editor question
gary at corestudio.com
Fri Aug 10 12:40:05 EDT 2018
Question about the animation editor. I’m used to Maya, where if I delete all the keys for a channel, the channel retains the value at the current time. In Houdini, if I do that it returns the value to some weird value that I can’t figure out. Not only that, it seems to leave the parameter in an odd state. The bezier() expression is gone, but field is left as a light yellow highlight.
To see what I mean, add some random keys to translate y on something. Then in the animation editor go to some time between two keys, select all the keys and delete. What would you expect to happen vs what actually happens?
Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
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