[Sidefx-houdini-list] Long hair
gary at corestudio.com
Wed Aug 8 13:47:56 EDT 2018
A couple questions for you if that’s ok. We’re realizing it isn’t so much the sim that’s a killer, but rather it’s the combination of groom+sim. So just adding guides and doing a sim is fine, but if we do any kind of grooming before the sim is when things die. Did you not experience this? Wondering if there is some crucial step we’re missing. And scene scale. Do you work and 1:1 meters real life scale for the dynamic simulated guides?
Thanks a bunch
Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
249 Princeton Avenue / Half Moon Bay / CA 94019 <https://www.google.com/maps/place/249+Princeton+Ave,+Half+Moon+Bay,+CA+94019,+USA/data=!4m2!3m1!1s0x808f73cae8ec3c2b:0x8f4550d52ed8e890?sa=X&ved=0ahUKEwjP68e-m6_MAhUX4WMKHRoSDm4Q8gEIHDAA>
> On Aug 6, 2018, at 6:40 AM, Gary Jaeger <gary at corestudio.com> wrote:
>> Yes we at Framestore Advertising (uk office) do regularly, it is improving a lot from version to version so we are optimistic and certainly having it all under one umbrella makes a lot of things easier.
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