[Sidefx-houdini-list] time scale on RBD

Gerbrand Nel g at cannonballbunny.com
Wed Apr 25 08:14:43 EDT 2018


Does that work within DOP context?
I'm doing this stuff in the sim, not after the fact..
G
On 2018/04/25 14:10, Tekano Bob wrote:
> Hey G there is a timewarp node , and if you put the timeblend node
> beforehand it should interpolate correctly both pos and Ori
>
> On Tue, Apr 24, 2018, 10:12 AM Gerbrand Nel <g at cannonballbunny.com> wrote:
>
>> I'm gonna go ahead and answer my own question   hhmmm ok.
>> A sop solver with a simple time shift of $F-1, and a shape blend sop
>> does the trick.
>> It's not super smart matrix maths, but there you go.
>> Sorry for the noise :)
>> G
>> On 2018/04/24 10:46, Gerbrand Nel wrote:
>>> Hey guys.
>>> There is a time scale on flip, pyro, and pop solvers.
>>> I don't see one on the RBD bullet solver.
>>> How could I achieve this?
>>> I tried a multi solver and multiplied the velocity by 0.5 to try and
>>> slow things down.
>>> This works for position, but not orientation... ddduuuhhhrrr
>>> The sopsolver has time scale, but animating that didn't seem to do much.
>>> Maybe because I'm not doing much in there, but I don’t know how.
>>> This is where my lack of smartness caught up with me.
>>> Help me please :)
>>> G
>>>
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