[Sidefx-houdini-list] time scale on RBD

Tekano Bob tekano.bob at gmail.com
Wed Apr 25 08:10:05 EDT 2018


Hey G there is a timewarp node , and if you put the timeblend node
beforehand it should interpolate correctly both pos and Ori

On Tue, Apr 24, 2018, 10:12 AM Gerbrand Nel <g at cannonballbunny.com> wrote:

> I'm gonna go ahead and answer my own question   hhmmm ok.
> A sop solver with a simple time shift of $F-1, and a shape blend sop
> does the trick.
> It's not super smart matrix maths, but there you go.
> Sorry for the noise :)
> G
> On 2018/04/24 10:46, Gerbrand Nel wrote:
> > Hey guys.
> > There is a time scale on flip, pyro, and pop solvers.
> > I don't see one on the RBD bullet solver.
> > How could I achieve this?
> > I tried a multi solver and multiplied the velocity by 0.5 to try and
> > slow things down.
> > This works for position, but not orientation... ddduuuhhhrrr
> > The sopsolver has time scale, but animating that didn't seem to do much.
> > Maybe because I'm not doing much in there, but I don’t know how.
> > This is where my lack of smartness caught up with me.
> > Help me please :)
> > G
> >
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