[Sidefx-houdini-list] time scale on RBD

Gerbrand Nel g at cannonballbunny.com
Tue Apr 24 05:11:49 EDT 2018


I'm gonna go ahead and answer my own question   hhmmm ok.
A sop solver with a simple time shift of $F-1, and a shape blend sop 
does the trick.
It's not super smart matrix maths, but there you go.
Sorry for the noise :)
G
On 2018/04/24 10:46, Gerbrand Nel wrote:
> Hey guys.
> There is a time scale on flip, pyro, and pop solvers.
> I don't see one on the RBD bullet solver.
> How could I achieve this?
> I tried a multi solver and multiplied the velocity by 0.5 to try and 
> slow things down.
> This works for position, but not orientation... ddduuuhhhrrr
> The sopsolver has time scale, but animating that didn't seem to do much.
> Maybe because I'm not doing much in there, but I don’t know how.
> This is where my lack of smartness caught up with me.
> Help me please :)
> G
>
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