[Sidefx-houdini-list] softimage pass trick in houdini

Jordi Bares jordibares at gmail.com
Thu Sep 14 07:52:29 EDT 2017


Plus you have smart bundles!!! A lot more functionality!!
jb

> On 14 Sep 2017, at 12:44, Andreas Böinghoff <boeinghoff at themarmalade.com> wrote:
> 
> Yes it has. We already working with it.
> 
> Our approach is, to organize all objects in bundles. Think of bundles like partitions or scene wide groups. All objects attributes in that "group" can be overwritten by a stylesheet. Apply the stylesheets you want to render in the reshift rop with @MyStylesheetNameX and you are done. You can also use the bundles as Candidate Objects with @MyBunle. This workflow is exactly what we did with passes, but the partitions are globally for the hole scene. Check it out. It works great.
> 
> Andreas
> 
> On 9/13/2017 6:28 PM, Matthew Kearney wrote:
>> Hey guys,
>> Redshift now has support for stylesheets.
>> 
>> From the Redshift forum :
>> 
>> * [Houdini] Stylesheets: Support of scene level primitive stylesheets.
>> * [Houdini] Stylesheets: New parameter in the RS ROP node to set the scene
>> level stylesheets.
>> * [Houdini] Stylesheets: Support of object level stylesheets.
>> 
>> Matt.
>> 
>> On 13 September 2017 at 17:14, Jeff Wagner <jeff at sidefx.com> wrote:
>> 
>>> Oh I don't think RedShift uses Material Style Sheets as that is pretty
>>> specific to Mantra I believe.
>>> 
>>> But yes Material Style Sheets will give you the ability to define template
>>> style set-ups and inherit default setups defined as material json files on
>>> disk. But I believe for Mantra only.
>>> 
>>> 
>>> -jeff
>>> 
>>> 
>>> 
>>> On 2017-09-13 9:04 AM, Gerbrand Nel wrote:
>>> 
>>>> I'm using redshift, but it might just work.
>>>> Thank you SIR!!!!!!
>>>> G
>>>> On 2017/09/13 2:03 PM, Edward Lam wrote:
>>>> 
>>>>> On your Mantra ROP, put something like "* ^/obj/my_single_object" in the
>>>>> Forced Matte parameter. This forces all your objects to be rendered as
>>>>> matte except for /obj/my_single_object.
>>>>> 
>>>>> Cheers,
>>>>> -Edward
>>>>> 
>>>>> On 9/13/2017 4:15 AM, Gerbrand Nel wrote:
>>>>> 
>>>>>> Hey guys and girls.
>>>>>> 
>>>>>> Back when life was simple and softimage was still a thing in my life,
>>>>>> There was this thing called passes.
>>>>>> 
>>>>>> I know houdini has takes, and they are awesome, but There was this
>>>>>> nifty trick in soft where a new empty pass automatically had everything in
>>>>>> your scene grouped under a "background partition". This gave you the
>>>>>> ability to assign one material to everything in your scene. You could then
>>>>>> remove certain elements from that partition to isolate them for render
>>>>>> passes.
>>>>>> 
>>>>>> Can this be done in houdini without having to manually select
>>>>>> everything you want to overwrite?
>>>>>> 
>>>>>> My client has asked me to render out a matt of a single object in my
>>>>>> scene. I would like to make everything black, and this one thing white
>>>>>> without spending half a day
>>>>>> 
>>>>>> Thanks
>>>>>> 
>>>>>> G
>>>>>> 
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>> 
>> 
> 
> -- 
> *ANDREAS BÖINGHOFF*
> 3D ARTIST
> 
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