[Sidefx-houdini-list] softimage pass trick in houdini
g at cannonballbunny.com
Wed Sep 13 04:40:20 EDT 2017
Will read up on stylesheets.
Never heard of, or used them
On 2017/09/13 10:24 AM, Matthew Kearney wrote:
> Hey Gerbrand!
> It's not the most intuitive way, but you can do it with Material
> You can override materials by targeting Objects and applying matte
> materials that way.
> Sorry I can't provide a scene at the moment - a little rushed at present,
> but hope this helps.
> On 13 September 2017 at 10:15, Gerbrand Nel <g at cannonballbunny.com> wrote:
>> Hey guys and girls.
>> Back when life was simple and softimage was still a thing in my life,
>> There was this thing called passes.
>> I know houdini has takes, and they are awesome, but There was this nifty
>> trick in soft where a new empty pass automatically had everything in your
>> scene grouped under a "background partition". This gave you the ability to
>> assign one material to everything in your scene. You could then remove
>> certain elements from that partition to isolate them for render passes.
>> Can this be done in houdini without having to manually select everything
>> you want to overwrite?
>> My client has asked me to render out a matt of a single object in my
>> scene. I would like to make everything black, and this one thing white
>> without spending half a day
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