[Sidefx-houdini-list] edge falloff for shader
gary at corestudio.com
Tue Oct 31 16:36:58 EDT 2017
This one should be so easy. Coming from maya, with the facing ratio for shaders. In my head it goes like: edge falloff, invert, pipe that into opacity for a shader that has Emission on. So I get just a bit of emission as the faces fall away from the camera. But I’ve been connecting things left and right, but can’t get it to work.
Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
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