[Sidefx-houdini-list] Dual Rest VOP

Sean Lewkiw slewkiw at cinesite.com
Wed Oct 18 16:54:12 EDT 2017


In H16, has anyone tried using any of the supplied /mat shaders that use 
dual-rest?  EX:  fireball

As far as I can tell, it does not work.  Noise does not stick.  If I 
roll my own rest with (rest*rest_ratio)+(rest2*rest2_ratio) it does work.

Is anyone using dual-rest to apply noise/texture to volumes, or is there 
a better scheme, (like advecting noise via V)?



Sean Lewkiw
CG Supervisor

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