[Sidefx-houdini-list] How to control RigidBody instances

Thomas Volkmann listmail.3d at gmail.com
Tue Nov 28 07:46:58 EST 2017


A small follow-up:
How do I get the position of a certain RigidBody instance in another
objects pointwrangle?

I'm trying:
vector pos[] = detail("op:/MyDOP/MyRBD_PackedObject", "P");

Any hints?
Thanks,
Thomas

On Mon, Nov 27, 2017 at 2:27 PM Thomas Volkmann <listmail.3d at gmail.com>
wrote:

> Excellent, Thanks!
>
>
> On Mon, Nov 27, 2017 at 1:29 PM Matt Estela <matt.estela at gmail.com> wrote:
>
>> Grow/shrinking is well covered by this entagma tutorial:
>>
>> http://www.entagma.com/scaling-the-bullets-dynamically/
>>
>>
>> On 27 November 2017 at 23:10, Thomas Volkmann <listmail.3d at gmail.com>
>> wrote:
>>
>> > Hi,
>> >
>> > I'm taking another dive into Houdini again and I'm having a very slow
>> start
>> > at the moment. It seems I have forgotten some of the basic stuff....
>> > So if someone could help me out and save me a couple of hours it would
>> be
>> > much appreciated.
>> >
>> > I have a simple RigidBody simulation from some instanced objects.
>> > Now I would like to do some stuff with some of these, like select by ID
>> and
>> > then putting them to sleep at a certain frame or have them
>> > growing/shrinking over time.
>> >
>> > Can I do that stuff all in the same place (some wrangle node / where?)
>> or
>> > does the scaling has to happen in a sop and the sleep in the dop?
>> > Damn, I really thought I was past that initial confusion when starting
>> with
>> > Houdini, but  a couple of months off seem to be a full reset on my
>> brain...
>> >
>> > Thanks,
>> > Thomas
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