[Sidefx-houdini-list] How to control RigidBody instances

Thomas Volkmann listmail.3d at gmail.com
Mon Nov 27 08:27:25 EST 2017


Excellent, Thanks!


On Mon, Nov 27, 2017 at 1:29 PM Matt Estela <matt.estela at gmail.com> wrote:

> Grow/shrinking is well covered by this entagma tutorial:
>
> http://www.entagma.com/scaling-the-bullets-dynamically/
>
>
> On 27 November 2017 at 23:10, Thomas Volkmann <listmail.3d at gmail.com>
> wrote:
>
> > Hi,
> >
> > I'm taking another dive into Houdini again and I'm having a very slow
> start
> > at the moment. It seems I have forgotten some of the basic stuff....
> > So if someone could help me out and save me a couple of hours it would be
> > much appreciated.
> >
> > I have a simple RigidBody simulation from some instanced objects.
> > Now I would like to do some stuff with some of these, like select by ID
> and
> > then putting them to sleep at a certain frame or have them
> > growing/shrinking over time.
> >
> > Can I do that stuff all in the same place (some wrangle node / where?) or
> > does the scaling has to happen in a sop and the sleep in the dop?
> > Damn, I really thought I was past that initial confusion when starting
> with
> > Houdini, but  a couple of months off seem to be a full reset on my
> brain...
> >
> > Thanks,
> > Thomas
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