[Sidefx-houdini-list] How to control RigidBody instances

Matt Estela matt.estela at gmail.com
Mon Nov 27 07:29:31 EST 2017


Grow/shrinking is well covered by this entagma tutorial:

http://www.entagma.com/scaling-the-bullets-dynamically/


On 27 November 2017 at 23:10, Thomas Volkmann <listmail.3d at gmail.com> wrote:

> Hi,
>
> I'm taking another dive into Houdini again and I'm having a very slow start
> at the moment. It seems I have forgotten some of the basic stuff....
> So if someone could help me out and save me a couple of hours it would be
> much appreciated.
>
> I have a simple RigidBody simulation from some instanced objects.
> Now I would like to do some stuff with some of these, like select by ID and
> then putting them to sleep at a certain frame or have them
> growing/shrinking over time.
>
> Can I do that stuff all in the same place (some wrangle node / where?) or
> does the scaling has to happen in a sop and the sleep in the dop?
> Damn, I really thought I was past that initial confusion when starting with
> Houdini, but  a couple of months off seem to be a full reset on my brain...
>
> Thanks,
> Thomas
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