[Sidefx-houdini-list] Fluid on a tea cup escaping

Jordan Walsh jordan.h.walsh at gmail.com
Tue Nov 14 07:45:39 EST 2017

Ha, was going to post that exact video!

The other option is to remove all anim from the cup, then calculate what
the movement/rotation on the cup is, then re apply this animation, but only
add a portion of it. So you might only want to add 10% of the anim back to
the cup so you get reactions, but not as extreme! Then you add the
remaining percentage of anim to the resulting sim so it lines up with the
anim correctly. Usually you need a bit of matrix maths to extract the
transforms, apply the inverse (to remove tha anim) and probably break down
the matrix in to translates and rotations so you can reduce these.


On 14 November 2017 at 04:59, Miles Green <Miles.Green at al.com.au> wrote:

> Hi,
>  not sure about the level of simulation that you need, but we often find
> if you don't need the water to break away or splash, then an approach like
> this (by andrew lyons) is often best and avoids the pitfalls Flip fluids
> https://vimeo.com/18542939
> M
> ________________________________________
> From: Sidefx-houdini-list <sidefx-houdini-list-bounces at sidefx.com> on
> behalf of Marco Melantonio <mmelantonio at gmail.com>
> Sent: 10 November 2017 7:51 AM
> To: sidefx-houdini-list at sidefx.com
> Subject: [Sidefx-houdini-list] Fluid on a tea cup escaping
> Hey guys,
> I'm simulating a flip fluid inside a tea cup, on a character's hand (using
> Volume Collision and Alembic (deform collision))
> Everything looks fine until the hand starts to move… The fluid doesn't stay
> inside the cup like it should be - Iike any of us walking while carrying a
> tea cup.
> It's dropping away over the border like was in a fast movement.
> I'm not sure how to solve this because the hand moves very gently… It's not
> a fast movement. Scale is also correct… And I'm using trail on calculate
> the velocities.
> Any tip?
> Sorry but I can't share the file.
> Thanks!
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