[Sidefx-houdini-list] edge falloff for shader

Alvaro Castaneda varomix at gmail.com
Mon Nov 13 15:16:38 EST 2017

you can calculate your own facing ratio using this method

On Tue, Oct 31, 2017 at 2:36 PM, Gary Jaeger <gary at corestudio.com> wrote:

> This one should be so easy. Coming from maya, with the facing ratio for
> shaders. In my head it goes like: edge falloff, invert, pipe that into
> opacity for a shader that has Emission on. So I get just a bit of emission
> as the faces fall away from the camera. But I’ve been connecting things
> left and right, but can’t get it to work.
> Any help?
> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
> http://corestudio.com <http://corestudio.com/>
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