[Sidefx-houdini-list] Modeling Snap in Houdini 16

Tim Segulin tim at ns.sympatico.ca
Sat Nov 4 21:05:00 EDT 2017


I'm an H16 newby with a dumb question.

In Maya one can quickly snap to the x, y or z positions of construction 
grids, curves or vertices using the MMB and either the x, c or v key. 
One doesn't have to snap the vertex being moved fully onto a reference 
object simultaneously in x, y and z. I find this a very fast and 
accurate way to shape surfaces.

Is there an equivalent in the H16 modeler?



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