[Sidefx-houdini-list] Modeling Snap in Houdini 16
tim at ns.sympatico.ca
Sat Nov 4 21:05:00 EDT 2017
I'm an H16 newby with a dumb question.
In Maya one can quickly snap to the x, y or z positions of construction
grids, curves or vertices using the MMB and either the x, c or v key.
One doesn't have to snap the vertex being moved fully onto a reference
object simultaneously in x, y and z. I find this a very fast and
accurate way to shape surfaces.
Is there an equivalent in the H16 modeler?
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