[Sidefx-houdini-list] Prim intrinsic in CHOP

Olivier Jeannel facialdeluxe at gmail.com
Thu May 18 03:30:40 EDT 2017


Woah, I have to say that Neil solution just made my day...
setprimintrinsic(geoself(),"pointinstancetransform", at primnum,1);
is a hell of an info !
Now, instant auto-lag, auto-bounce, etc. ..you name it.

2017-05-18 3:17 GMT+02:00 François Duchesneau <houdini at trinix.ca>:

> What I'd do is create a temp attribute in vex or vop, read it in chop and
> reaply the transform attribute to the intrinsic in vex or vop. It's just
> one extra step.
>
> Francois
>
>
> On 05/17/2017 12:17 PM, Olivier Jeannel wrote:
>
>> Hi,
>>
>> I rarely use CHOP.
>> The only use I found (that was explained to me by my friend Jerome
>> Pastorello) is to use a CHOP network to add some Jiggle on the Position
>> and
>> on the Orient of some already animated points.
>>
>> Basicly the CHOP nicely overshoots the P and Orient, resulting in a
>> pleasant "boing" effect.
>>
>> Now I'm working with some packed primitives.
>> I animate them directly in vop by setting their Intrinsic transform
>> attribute (rotation and position in a matrix)
>>
>> My deepest wish would be to apply this CHOP effect to the intrinsic
>> transform (matrix).
>> But since this attribute is a Primitive, is this possible ?
>> If it is possible, what is the name of the attribute in the CHOP ?
>> "transform" doesn't seem to be accepted.
>>
>> Thank you :)
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