[Sidefx-houdini-list] Prim intrinsic in CHOP
houdini at trinix.ca
Wed May 17 21:17:06 EDT 2017
What I'd do is create a temp attribute in vex or vop, read it in chop
and reaply the transform attribute to the intrinsic in vex or vop. It's
just one extra step.
On 05/17/2017 12:17 PM, Olivier Jeannel wrote:
> I rarely use CHOP.
> The only use I found (that was explained to me by my friend Jerome
> Pastorello) is to use a CHOP network to add some Jiggle on the Position and
> on the Orient of some already animated points.
> Basicly the CHOP nicely overshoots the P and Orient, resulting in a
> pleasant "boing" effect.
> Now I'm working with some packed primitives.
> I animate them directly in vop by setting their Intrinsic transform
> attribute (rotation and position in a matrix)
> My deepest wish would be to apply this CHOP effect to the intrinsic
> transform (matrix).
> But since this attribute is a Primitive, is this possible ?
> If it is possible, what is the name of the attribute in the CHOP ?
> "transform" doesn't seem to be accepted.
> Thank you :)
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