[Sidefx-houdini-list] New obfuscation of Lookat - am I the only one saddened?

Andy Nicholas andy at andynicholas.com
Wed May 10 05:11:06 EDT 2017


Hi Floyd.
No worries! It's fine, I assumed that was the case :)

Cheers,
Andy

On 10/05/2017 01:55, Floyd Gillis wrote:
> Hi Andy,
>
> In case it wasn't clear, my "K.I.S.S." reply was aimed at our good 
> friends at SESI... not your post.
>
> Cheers,
>
> Floyd
>
> On 5/8/17 7:10 PM, Floyd Gillis wrote:
>> K.I.S.S.
>>
>> On 5/8/17 6:45 PM, Andy Nicholas wrote:
>>> Uggh. Yep. Couldn't agree more. I love that it's in CHOPs (I wasn't 
>>> a fan of the original design - too black box), but it's a poor 
>>> attempt at simplifying how people interact with it for so many reasons.
>>>
>>> So sure, the GUI presents a simple interface to applying contraints 
>>> (aside from the annoying viewport picking). But in 90% of cases you 
>>> still need to modify the look-at axis or change the target object, 
>>> so you're going to have to drill down anyway and understand the 
>>> network (that you didn't create) to change parameters. So why try to 
>>> hide it in the first place? Like you guys said already, it needs to 
>>> add some spare parameters at the top level so you have direct access.
>>>
>>> Looking at the top level object, you're able to tell if an object 
>>> has constraints, but you have no idea which constraints it actually 
>>> has. Not to mention that you can't remove them or change their order 
>>> of evaluation. If you add multiple constraints and drill down to 
>>> look at the CHOP network, unless you're quite familiar with 
>>> constraint CHOP networks, you'll still have no idea what constraints 
>>> you have.
>>>
>>> Lastly, it's the old case of being able to add nodes into a tree 
>>> with a menu system, but good luck if you change or customise the 
>>> tree yourself. The result of menu operations probably won't give 
>>> expected behaviour any more.
>>>
>>> Sorry to the hardworking SideFX dev team but I find the motivations 
>>> behind designs like this hard to understand. It's usually as a 
>>> result of people saying "it's too complicated, can we simplify" 
>>> without thinking it through. Like I said, I don't have a problem 
>>> with CHOP constraints,  just how it's hidden behind a pointlessly 
>>> over simplified interface. It just doesn't add anything.
>>>
>>>
>>>
>>> On 07/05/2017 18:27, Peter Bowmar wrote:
>>>> Hi,
>>>>
>>>> Just curious if I'm the only one saddened by the new, much 
>>>> clumsier, Lookat
>>>> "constraints" on Cameras, Lights etc?
>>>>
>>>> I recall commenting on how the multiple levels of obfuscation and 
>>>> lack of
>>>> UI saddened me before, but now that I actually want to use it for
>>>> something... wow it really slows down the workflow.
>>>>
>>>> -You _must_ use a shelf tool for something that previously was a 
>>>> single
>>>> drag and drop operation. Massive workflow slowdown.
>>>>
>>>> -the actual parameters that get created are buried on nodes inside the
>>>> object itself (!!) so both obfuscation and a massive workflow 
>>>> slowdown as
>>>> you jump contexts
>>>>
>>>> I get that it's "more powerful" in the sense it's a CHOPnet you can
>>>> intercept and manipulate, and I think that's great. However the 
>>>> tradeoffs
>>>> aren't worth it since you don't actually manipulate the CHOP data 
>>>> in 99% of
>>>> simple "LookAt" cases.
>>>>
>>>> I'm not opposed to the actual calculation being done in CHOPs, I 
>>>> love CHOPs
>>>> like any self-respecting Houdini zealot.
>>>>
>>>> I just the think the way the UI and requirement for a shelf-tool 
>>>> has been
>>>> done is a massive leap backwards and makes me sad :(
>>>>
>>>
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>>>
>>
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