[Sidefx-houdini-list] JOB: Game Industry - Houdini and Unreal Engine

Andrew Lyons tstexture at gmail.com
Thu Mar 9 23:07:26 EST 2017


This Effects position is still open. Both simulation experience, and
experience building procedural modelling tools for use in HoudiniEngine in
Unreal Engine regarded favorably.

http://bendstudio.com/

Email expression of interest to: bendstudio at sony.com

Cheers



=============================================
Andrew D Lyons | Tools Developer | http://www.tstex.com
=============================================

On 9 February 2017 at 19:23, Andrew Lyons <tstexture at gmail.com> wrote:

> *FX Artist*
>
> Sony Bend Studio, the creator of *Days Gone*, *Syphon Filter* and *Uncharted:
> Golden Abyss*, is looking for top talent to join our in passionate team
> in creating a new AAA PlayStation 4 exclusive.
>
> We are seeking an FX artist who will contribute to the technical
> development of AAA products with a specialized focus on creating special
> effects, techniques, and processes for game development.
> *Responsibilities*:
>
>    - Contribute to the development of artistic techniques and processes
>    to define and achieve a product’s visual style. This entails expanding
>    methods to improve the production pipeline, tools, and processes to achieve
>    the desired quality as efficiently as possible.
>    - Create prototypes that demonstrate technical production goals that
>    help define the technical quality standards for special effects.
>    - Create FX as needed to enhance the visual experience and intended
>    gameplay.
>    - Independently undertakes research and information gathering prior to
>    the commencement of a new task to ensure game design needs, reference
>    materials, artistic direction, and technological considerations are
>    effectively managed to meet the defined goals.
>    - Actively advances skill set, abilities and then shares this
>    knowledge by keeping aware of industry trends and techniques, evaluating
>    competitive products, learning new software packages and traditional art
>    methods.
>    - Possess strong time management and prioritization skills. This
>    entails collaborating with the production group to manage responsibilities
>    to ensure set goals will be met from a scope, schedule, and artistic
>    perspective.
>
> *Requirements/Education:*
>
>    - Knowledge of python, java, C++ is a plus
>    - Proficient in the use of 3D and 2D software to create and animate
>    all types of particles and their required source assets. This requires
>    mastery of current software packages and the ability to analyze photo,
>    video, or concept art reference, turning 2D images into real time
>    three-dimensional scenes.
>    - Preferred Experience with Unreal 3 or Unreal 4
>    - Proficient in the use of Photoshop and other tools to manipulate
>    photo source and create realistic, tillable, textures that match the
>    artistic style of the defined art direction. This requires good 2D art
>    skills like composition, drawing, sketching, and color theory.
>    - Proficient in the use of 3D modeling software to create and texture
>    optimized props and other environment assets within the defined specs and
>    guidelines. This requires strong knowledge of 3D software and the ability
>    to analyze photo source or concept art and turn 2D images into 3D objects.
>    Z-Brush/Mud box experience desirable.
>    - Some previous or next-gen video game platform experience is
>    desirable (e.g. PS4, X-box 360 etc.)
>    - Good reading and comprehension skills to have complete understanding
>    of complex process documents, design documents, and written assignments.
>    - The ability to communicate effectively either individually with team
>    members, or within group settings.
>    - The ability to write short reports and process documents when needed
>    - Good time management skills, with the ability to break down tasks
>    and assignments and prioritize them into workable pieces on a daily,
>    weekly, and project length basis.
>    - Able to manage long-term projects, creating and following a
>    comprehensive schedule for the creation of complex assets such as game
>    levels, animation systems, character systems, etc.
>    - Able to complete tasks and assignments quickly with little need for
>    iterative rework.
>    - Good data management skills, with the ability to manage and track
>    large amounts of data as they go through the art pipeline, with attention
>    to naming conventions, directory structures, and other processes.
>    - 2-4 years of experience in a production environment, be it games,
>    film, and/or television.
>    - One or two years of post-high school education or training.
>    -
>
> Please reply off list to: tstexture at gmail.com
>
> Thanks
>
> =============================================
> Andrew D Lyons | Tools Developer | http://www.tstex.com
> =============================================
>



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