[Sidefx-houdini-list] JOB: Game Industry - Houdini and Unreal Engine

Andrew Lyons tstexture at gmail.com
Thu Mar 9 23:07:26 EST 2017

This Effects position is still open. Both simulation experience, and
experience building procedural modelling tools for use in HoudiniEngine in
Unreal Engine regarded favorably.


Email expression of interest to: bendstudio at sony.com


Andrew D Lyons | Tools Developer | http://www.tstex.com

On 9 February 2017 at 19:23, Andrew Lyons <tstexture at gmail.com> wrote:

> *FX Artist*
> Sony Bend Studio, the creator of *Days Gone*, *Syphon Filter* and *Uncharted:
> Golden Abyss*, is looking for top talent to join our in passionate team
> in creating a new AAA PlayStation 4 exclusive.
> We are seeking an FX artist who will contribute to the technical
> development of AAA products with a specialized focus on creating special
> effects, techniques, and processes for game development.
> *Responsibilities*:
>    - Contribute to the development of artistic techniques and processes
>    to define and achieve a product’s visual style. This entails expanding
>    methods to improve the production pipeline, tools, and processes to achieve
>    the desired quality as efficiently as possible.
>    - Create prototypes that demonstrate technical production goals that
>    help define the technical quality standards for special effects.
>    - Create FX as needed to enhance the visual experience and intended
>    gameplay.
>    - Independently undertakes research and information gathering prior to
>    the commencement of a new task to ensure game design needs, reference
>    materials, artistic direction, and technological considerations are
>    effectively managed to meet the defined goals.
>    - Actively advances skill set, abilities and then shares this
>    knowledge by keeping aware of industry trends and techniques, evaluating
>    competitive products, learning new software packages and traditional art
>    methods.
>    - Possess strong time management and prioritization skills. This
>    entails collaborating with the production group to manage responsibilities
>    to ensure set goals will be met from a scope, schedule, and artistic
>    perspective.
> *Requirements/Education:*
>    - Knowledge of python, java, C++ is a plus
>    - Proficient in the use of 3D and 2D software to create and animate
>    all types of particles and their required source assets. This requires
>    mastery of current software packages and the ability to analyze photo,
>    video, or concept art reference, turning 2D images into real time
>    three-dimensional scenes.
>    - Preferred Experience with Unreal 3 or Unreal 4
>    - Proficient in the use of Photoshop and other tools to manipulate
>    photo source and create realistic, tillable, textures that match the
>    artistic style of the defined art direction. This requires good 2D art
>    skills like composition, drawing, sketching, and color theory.
>    - Proficient in the use of 3D modeling software to create and texture
>    optimized props and other environment assets within the defined specs and
>    guidelines. This requires strong knowledge of 3D software and the ability
>    to analyze photo source or concept art and turn 2D images into 3D objects.
>    Z-Brush/Mud box experience desirable.
>    - Some previous or next-gen video game platform experience is
>    desirable (e.g. PS4, X-box 360 etc.)
>    - Good reading and comprehension skills to have complete understanding
>    of complex process documents, design documents, and written assignments.
>    - The ability to communicate effectively either individually with team
>    members, or within group settings.
>    - The ability to write short reports and process documents when needed
>    - Good time management skills, with the ability to break down tasks
>    and assignments and prioritize them into workable pieces on a daily,
>    weekly, and project length basis.
>    - Able to manage long-term projects, creating and following a
>    comprehensive schedule for the creation of complex assets such as game
>    levels, animation systems, character systems, etc.
>    - Able to complete tasks and assignments quickly with little need for
>    iterative rework.
>    - Good data management skills, with the ability to manage and track
>    large amounts of data as they go through the art pipeline, with attention
>    to naming conventions, directory structures, and other processes.
>    - 2-4 years of experience in a production environment, be it games,
>    film, and/or television.
>    - One or two years of post-high school education or training.
>    -
> Please reply off list to: tstexture at gmail.com
> Thanks
> =============================================
> Andrew D Lyons | Tools Developer | http://www.tstex.com
> =============================================

More information about the Sidefx-houdini-list mailing list