[Sidefx-houdini-list] Substance texture sets from houdini
robert.okker at darlings-post.com
Thu Jul 20 02:49:06 EDT 2017
Or you could use this little plugin and it works.
but fbx is also just fine
Owner/Head of VFX
Darlings Post productions
Tel: + 31(0)20 - 6221900
On Thu, Jul 20, 2017 at 7:13 AM, Gerbrand Nel <g at cannonballbunny.com> wrote:
> Thanks Nick
> I was forced to light and render in maya for the last 8 weeks. I'm not
> going back in there unless I get paid
> I just saw a post on the sidefx forum about this.
> FBX export seems to do the trick.
> On 2017/07/20 1:43 AM, Nick Deboar wrote:
>> It works out of Maya, so maybe check what the .mtl file looks like when
>> Maya exports them.
>> Nick Deboar
>> m +61 435887248
>> On Wed, Jul 19, 2017 at 9:53 PM, Gerbrand Nel <g at cannonballbunny.com>
>> While I'm spamming the list today, let me as another silly question :)
>>> I'm finally learning substance, but I'm struggling with a little
>>> When you import a obj with multiple materials into substance, you are
>>> suppose to see those as texture sets.
>>> I don't -_-
>>> Is there a certain attribute I need to set on the geometry to let
>>> substance know I want different materials?
>>> Thanks guys
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
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