[Sidefx-houdini-list] Substance texture sets from houdini
g at cannonballbunny.com
Thu Jul 20 01:13:09 EDT 2017
I was forced to light and render in maya for the last 8 weeks. I'm not
going back in there unless I get paid
I just saw a post on the sidefx forum about this.
FBX export seems to do the trick.
On 2017/07/20 1:43 AM, Nick Deboar wrote:
> It works out of Maya, so maybe check what the .mtl file looks like when
> Maya exports them.
> Nick Deboar
> m +61 435887248
> On Wed, Jul 19, 2017 at 9:53 PM, Gerbrand Nel <g at cannonballbunny.com> wrote:
>> While I'm spamming the list today, let me as another silly question :)
>> I'm finally learning substance, but I'm struggling with a little something.
>> When you import a obj with multiple materials into substance, you are
>> suppose to see those as texture sets.
>> I don't -_-
>> Is there a certain attribute I need to set on the geometry to let
>> substance know I want different materials?
>> Thanks guys
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