[Sidefx-houdini-list] How to emit grainy particles from texture

Jordan Walsh jordan.h.walsh at gmail.com
Thu Jul 13 11:02:21 EDT 2017

You probably want to use the attribute from texture sop to put the texture
info into the point attribute on your ground surface. You can then use an
attribute transfer to transfer Cd from your ground to your particles that
you source from your volumes that you are going to use to source your
particles from.


On 13 July 2017 at 15:15, Marco Melantonio <mmelantonio at gmail.com> wrote:

> Hi everyone,
> I'm new using Houdini and I'd like to know if someone has a clue of how to
> emit grainy particles (emited from volume, not surface) from a texture.
> Let's say, a mud ground with textures on it.
> I was thinking in use the "Cd" variable to match the nearest pixel color
> but without success.
> Thanks!
> Marco
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