[Sidefx-houdini-list] Houdini Point reference frame frame

Jordan Walsh jordan.h.walsh at gmail.com
Wed Jul 12 06:12:41 EDT 2017


The best way to get scatter to stick to a deforming mesh is to turn on Prim
Num and Prim UVW Attribs in the scatter, then use an Attribute Interpolate
node.


​

Jordan

On 12 July 2017 at 09:59, Gerbrand Nel <g at cannonballbunny.com> wrote:

> Hey Olivier.
> I don't know the smart answer, but on a previous job, I used the attribute
> transfer by uv, to get a scatter to sit on a moving mesh.
> This worked to get a goal to stick on a animated character.
> In soft I used to use the reference frame for this kind of thing.. maybe
> it will work for you.
> G
>
> On 2017/07/11 8:40 PM, Olivier Jeannel wrote:
>
>> Hi all,
>>
>> In houdini, where can I get a list of all internal attributes (point and
>> prim) ?
>> I'm looking for something like the "point reference frame" (in xsi ice), a
>> matrix per poly attribute.
>>
>> In fact, I'm trying to set some static attributes back on an animated
>> geometry.
>> I know there is a sop that does it, but can't remember the name, and now
>> i'm having fun collecting data via primitive attribute :)
>>
>> Thank's !
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