[Sidefx-houdini-list] mangled character
edward at sidefx.com
Sat Jul 8 23:14:56 EDT 2017
If you get the chance, please submit your file into support as I'd be
interested in the cause of this issue.
On Sat, Jul 8, 2017 at 12:00 PM, Larry Giunta <larry at gcreativestudios.com>
> Answered my own question here.
> I had a “master scale” on the my rig of 12.
> When read into 16.0.533 the scale registers correctly across the rig.
> When read into 16.0.649, for some reason, it scales everything up
> correctly except the spine segments.
> … and when the spine bones are twelve times smaller they scale the head
> way down and pull it down toward the hips.
> Not sure why … but I can work around this now that I see it.
> Larry Giunta
> Creative Director
> G Creative Studios
> > On Jul 6, 2017, at 4:32 PM, Larry Giunta <larry at gcreativestudios.com>
> > Hello all,
> > I have a character that I rigged and animated in 16.0.533 with some of
> the new auto rigging tools.
> > All worked out pretty well.
> > However, I’m now reading the file into 16.0.649 to make a few minor
> tweaks. But the character is rather mangled.
> > Most of the animated movement are still there … but the head is now
> twisted and rotated back through the characters torso.
> > If I read it back into 16.0.533 it seems ok. But I’d like to move
> forward with the later build.
> > Any ideas what might have changed between these builds and what would be
> causing the character to twist up like this??
> > I’m hoping there may be a simple fix to bring it all back into line.
> > Thanks for any thoughts.
> > Larry
> > —
> > Larry Giunta
> > Creative Director
> > G Creative Studios
> > (978)276-0600
> > www.gcreativestudios.com
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