[Sidefx-houdini-list] OTL or HDA made simple ?

Rasmus Brinkløv pingo1 at mac.com
Sun Jan 29 11:06:05 EST 2017


This is great

Thanks for asking Jerome!

Pingo

> On 29 Jan 2017, at 16.53, Neil Scholes <neil at uvfilms.co.uk> wrote:
> 
> They are really useful - once you get your head round them - 
> 
> in your network -  show the tool palette to see default ones and ones you create
> 
> all saved in a “gallery’ folder on your home or HSITE path - whatever you need - very portable
> 
> can also save subnets - so effectively its very similar to toolsets in nuke
> 
> if you download and use qLib - you will find tons of very useful tools in the gallery
> 
> 
> 
> 
> Neil Rögnvaldr Scholes
> 
> Director | VFX Supervisor
> 
> www.neilscholes.com <http://www.neilscholes.com/>
> 
> +44 (0) 7977 456 197
> 
>> On 28 Jan 2017, at 18:02, Jerome Pastorello <lordkarington0 at gmail.com> wrote:
>> 
>> Thx Neil, never heard about the gallery I must confess !
>> 
>>> Le 28 janv. 2017 à 15:55, Neil Scholes <neil at uvfilms.co.uk> a écrit :
>>> 
>>> Or save to the gallery - great way to define presets
>>> 
>>> Sent from my iPhone
>>> 
>>>> On 28 Jan 2017, at 13:48, Jerome Pastorello <lordkarington0 at gmail.com> wrote:
>>>> 
>>>> Hi Oliver, 
>>>> 
>>>> Yes, Wrangle and Vops can be stored as presets, or even as default)
>>>> (from the gear menu in the parameters window).
>>>> 
>>>> Best
>>>> Jérôme
>>>> 
>>>> 
>>>> 
>>>> 
>>>>> Le 28 janv. 2017 à 11:30, Olivier Jeannel <facialdeluxe at gmail.com> a écrit :
>>>>> 
>>>>> Hi list !
>>>>> 
>>>>> Until now, when I'm building a tool in Houdini that I want to keep and
>>>>> reuse later, This is what I usualy do :
>>>>> 
>>>>> - select the nodes
>>>>> - turn them into a Subnet
>>>>> - Assets menu / New digital Assets From Selection
>>>>> 
>>>>> This is cool, but each time you need to have it encapsuled inside a subnet.
>>>>> Sometime I'd like to simply save for example one AttribWrangle, or one
>>>>> VOPsop "as is" with it's content.
>>>>> 
>>>>> Is this possible ?
>>>>> 
>>>>> Also,
>>>>> Is it possible to have HDA behave localy ? I mean, the last HDA I made, I
>>>>> decided to modify it after I used it in several scenes.
>>>>> When I reopened the scenes, they were all screwed because they were calling
>>>>> that modified HDA.
>>>>> Can I have an HDA and make it "stay local" even if I modify the base HDA in
>>>>> C:\Users\admin\Documents\houdini15.5\otls ?
>>>>> 
>>>>> Thank you !
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>>>> 
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