[Sidefx-houdini-list] JOB: Game Industry - Houdini and Unreal Engine

Andrew Lyons tstexture at gmail.com
Thu Feb 9 22:23:48 EST 2017


*FX Artist*

Sony Bend Studio, the creator of *Days Gone*, *Syphon Filter* and *Uncharted:
Golden Abyss*, is looking for top talent to join our in passionate team in
creating a new AAA PlayStation 4 exclusive.

We are seeking an FX artist who will contribute to the technical
development of AAA products with a specialized focus on creating special
effects, techniques, and processes for game development.
*Responsibilities*:

   - Contribute to the development of artistic techniques and processes to
   define and achieve a product’s visual style. This entails expanding methods
   to improve the production pipeline, tools, and processes to achieve the
   desired quality as efficiently as possible.
   - Create prototypes that demonstrate technical production goals that
   help define the technical quality standards for special effects.
   - Create FX as needed to enhance the visual experience and intended
   gameplay.
   - Independently undertakes research and information gathering prior to
   the commencement of a new task to ensure game design needs, reference
   materials, artistic direction, and technological considerations are
   effectively managed to meet the defined goals.
   - Actively advances skill set, abilities and then shares this knowledge
   by keeping aware of industry trends and techniques, evaluating competitive
   products, learning new software packages and traditional art methods.
   - Possess strong time management and prioritization skills. This entails
   collaborating with the production group to manage responsibilities to
   ensure set goals will be met from a scope, schedule, and artistic
   perspective.

*Requirements/Education:*

   - Knowledge of python, java, C++ is a plus
   - Proficient in the use of 3D and 2D software to create and animate all
   types of particles and their required source assets. This requires mastery
   of current software packages and the ability to analyze photo, video, or
   concept art reference, turning 2D images into real time three-dimensional
   scenes.
   - Preferred Experience with Unreal 3 or Unreal 4
   - Proficient in the use of Photoshop and other tools to manipulate photo
   source and create realistic, tillable, textures that match the artistic
   style of the defined art direction. This requires good 2D art skills like
   composition, drawing, sketching, and color theory.
   - Proficient in the use of 3D modeling software to create and texture
   optimized props and other environment assets within the defined specs and
   guidelines. This requires strong knowledge of 3D software and the ability
   to analyze photo source or concept art and turn 2D images into 3D objects.
   Z-Brush/Mud box experience desirable.
   - Some previous or next-gen video game platform experience is desirable
   (e.g. PS4, X-box 360 etc.)
   - Good reading and comprehension skills to have complete understanding
   of complex process documents, design documents, and written assignments.
   - The ability to communicate effectively either individually with team
   members, or within group settings.
   - The ability to write short reports and process documents when needed
   - Good time management skills, with the ability to break down tasks and
   assignments and prioritize them into workable pieces on a daily, weekly,
   and project length basis.
   - Able to manage long-term projects, creating and following a
   comprehensive schedule for the creation of complex assets such as game
   levels, animation systems, character systems, etc.
   - Able to complete tasks and assignments quickly with little need for
   iterative rework.
   - Good data management skills, with the ability to manage and track
   large amounts of data as they go through the art pipeline, with attention
   to naming conventions, directory structures, and other processes.
   - 2-4 years of experience in a production environment, be it games,
   film, and/or television.
   - One or two years of post-high school education or training.
   -

Please reply off list to: tstexture at gmail.com

Thanks

=============================================
Andrew D Lyons | Tools Developer | http://www.tstex.com
=============================================



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