[Sidefx-houdini-list] Obj level animation to network
gary at corestudio.com
Tue Dec 12 01:05:09 EST 2017
Oh that sounds great. We’re in the middle of a show so haven’t updated yet but looking forward to it
Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
> On Dec 11, 2017, at 8:48 PM, Edward Lam <edward at sidefx.com> wrote:
>> On 12/11/2017 6:51 PM, Gary Jaeger wrote:
>> Hi. If we have some animation at the obj level with nulls, how can we get
>> that back into a network so we can do things like use clip or Boolean of the
>> object, post null animations? Does that make sense?
> If you're talking about using the world transform on other SOP parameters, try right-mouse on the parameter name > Reference in H16.5. It has options like creating a direction vector that matches the world space rotation of an object.
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