[Sidefx-houdini-list] Obj level animation to network
edward at sidefx.com
Mon Dec 11 23:48:56 EST 2017
On 12/11/2017 6:51 PM, Gary Jaeger wrote:
> Hi. If we have some animation at the obj level with nulls, how can we get
> that back into a network so we can do things like use clip or Boolean of the
> object, post null animations? Does that make sense?
If you're talking about using the world transform on other SOP parameters, try
right-mouse on the parameter name > Reference in H16.5. It has options like
creating a direction vector that matches the world space rotation of an object.
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