[Sidefx-houdini-list] Moving assets along

Sandy Sutherland sandy.maillists at gmail.com
Mon Dec 11 13:01:54 EST 2017


Fabricio,

You can reset the HOUDINI_OTL_SCAN path and refresh it. - see this page for
info - http://forums.odforce.net/topic/17547-otls-and-script-structure/

Why not set JOB before you launch, using a wrapper script that then
resolves the scan path for you?

S.

On 11 December 2017 at 12:40, Fabricio Chamon <fabricio.chamon at gmail.com>
wrote:

> thanks Sandy! makes sense
>
> is there a way to set HOUDINI_OTLSCAN_PATH to "$JOB/hda" automatically upon
> scene loading? do we have control while the session is running?
>
> 2017-12-08 14:46 GMT-02:00 Sandy Sutherland <sandy.maillists at gmail.com>:
>
> > HDAs all the way, you might want to create a 'store' folder in your
> > project, and then add this folder to HOUDINI_OTLSCAN_PATH on launch of
> > houdini, then any HDAs saved in there, either as .otl or .hda files will
> > get picked up and be available to load.
> >
> > S.
> >
> > On 8 December 2017 at 16:30, Fabricio Chamon <fabricio.chamon at gmail.com>
> > wrote:
> >
> > > Hi there.
> > >
> > > (beginner question alert!)
> > >
> > > I'm preping/look-dev'ing props for a project, and want to hand over
> fully
> > > contained node networks to other artists: geo import+materials+a very
> > > simple rig+static particles.
> > >
> > > What is the most convenient way to pass over "stuff" down the pipe ?
> I'm
> > > coming from Softimage, which has the "Model" concept, where I can
> > > store/export everything into an encapsulated format.
> > >
> > > I understand HDAs might be the answer, but my props don't have any
> > > parametric data, they are just simple props. Does it still makes sense
> to
> > > have them shared as HDA's? I'm asking because it has a cost of
> installing
> > > an asset.. or does the "hda" project folder gets scanned automatically
> > when
> > > setting up $JOB?
> > >
> > > I'd like to have some sort of top level container where I could
> > distribute
> > > a single file to others (don't need to embed textures or geometry, as
> > they
> > > are all referenced with relative paths inside the project folder).
> > >
> > > Thanks!
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