[Sidefx-houdini-list] Moving assets along

Sandy Sutherland sandy.maillists at gmail.com
Fri Dec 8 11:46:30 EST 2017


HDAs all the way, you might want to create a 'store' folder in your
project, and then add this folder to HOUDINI_OTLSCAN_PATH on launch of
houdini, then any HDAs saved in there, either as .otl or .hda files will
get picked up and be available to load.

S.

On 8 December 2017 at 16:30, Fabricio Chamon <fabricio.chamon at gmail.com>
wrote:

> Hi there.
>
> (beginner question alert!)
>
> I'm preping/look-dev'ing props for a project, and want to hand over fully
> contained node networks to other artists: geo import+materials+a very
> simple rig+static particles.
>
> What is the most convenient way to pass over "stuff" down the pipe ? I'm
> coming from Softimage, which has the "Model" concept, where I can
> store/export everything into an encapsulated format.
>
> I understand HDAs might be the answer, but my props don't have any
> parametric data, they are just simple props. Does it still makes sense to
> have them shared as HDA's? I'm asking because it has a cost of installing
> an asset.. or does the "hda" project folder gets scanned automatically when
> setting up $JOB?
>
> I'd like to have some sort of top level container where I could distribute
> a single file to others (don't need to embed textures or geometry, as they
> are all referenced with relative paths inside the project folder).
>
> Thanks!
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