[Sidefx-houdini-list] vop addprim

Olivier Jeannel facialdeluxe at gmail.com
Tue Apr 25 04:36:22 EDT 2017


oups sorry I'm with addpoint, not addprim :/

2017-04-25 10:34 GMT+02:00 Olivier Jeannel <facialdeluxe at gmail.com>:

> Don't know for the 16, but in 15.5 it is not working directly with array
> (in vop) you have to un-array it (what's the good term ?)
> [image: Images intégrées 1]
>
> 2017-04-24 23:49 GMT+02:00 Neil Dickson <ndickson at sidefx.com>:
>
>> "vex only or vop too ?"
>>
>> Looks like VEX only, (apart from the Snippet VOP, of course).  I'll have
>> to
>> ask around to see if there's a feasible way to support all the different
>> signatures in some way in the VOP.
>>
>> On Mon, Apr 24, 2017 at 5:40 PM, Andy Nicholas <andy at andynicholas.com>
>> wrote:
>>
>> > Thanks Neil! That’s very useful information. Well done SideFX too.
>> >
>> > Thanks for the heads up!
>> >
>> >
>> > > On 24 Apr 2017, at 21:43, Neil Dickson <ndickson at sidefx.com> wrote:
>> > >
>> > > Sorry to bump this thread, but it may be useful information that in
>> > Houdini
>> > > 16.0, the addprim VEX function now optionally accepts 1, 2, 3, or 4
>> point
>> > > numbers, or an array of point numbers, to more easily create the
>> > vertices.
>> > > If you need the vertex numbers for setting attributes, later, you can
>> > > optionally pass an int[] at the end to be filled with the new vertex
>> > > numbers.  There are also more primitive types available, like "tet",
>> > > "sphere", "AlembicRef", and "PackedDisk", and a few others.
>> > >
>> > > Cheers,
>> > > Neil
>> > >
>> > > On Tue, Apr 18, 2017 at 12:32 PM, Rob Chapman <tekano.bob at gmail.com>
>> > wrote:
>> > >
>> > >> thanks a bunch OJ  also Oddforce is back up! :D   gonna donate !
>> > >>
>> > >> On 18 April 2017 at 15:44, Olivier Jeannel <facialdeluxe at gmail.com>
>> > wrote:
>> > >>> for your question concerning xyz distance :
>> > >>> https://www.youtube.com/watch?v=dtfjGggoCOo
>> > >>>
>> > >>> 2017-04-18 15:31 GMT+02:00 Rob Chapman <tekano.bob at gmail.com>:
>> > >>>
>> > >>>> who runs oddforce btw? is down pretty often lately - too popular am
>> > >>>> guessing :D , wanted to find out more about distance to surface and
>> > >>>> 'xyzdist' node and usage of and all the pertinant answers it seemed
>> > >>>> were on oddforce. which was down :(
>> > >>>>
>> > >>>> didnt know how to add my surfaces to the OpInput port of an
>> attribVop
>> > >>>> inside of a Sopsolver which was inside of a Flip autodopnetwork...!
>> > >>>> think I got it working now though with some help from mr Bolland
>> and
>> > >>>> a finely placed merge object node inside the Sopsolver  - thanks
>> Tim!
>> > >>>>
>> > >>>>>>>>>
>> > >>>>>>>>> The internet is empty... (and oddforce is closed)
>> > >>>>>>>>>
>> > >>>> _______________________________________________
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