[Sidefx-houdini-list] vop addprim

Olivier Jeannel facialdeluxe at gmail.com
Tue Apr 25 04:34:29 EDT 2017


Don't know for the 16, but in 15.5 it is not working directly with array
(in vop) you have to un-array it (what's the good term ?)
[image: Images intégrées 1]

2017-04-24 23:49 GMT+02:00 Neil Dickson <ndickson at sidefx.com>:

> "vex only or vop too ?"
>
> Looks like VEX only, (apart from the Snippet VOP, of course).  I'll have to
> ask around to see if there's a feasible way to support all the different
> signatures in some way in the VOP.
>
> On Mon, Apr 24, 2017 at 5:40 PM, Andy Nicholas <andy at andynicholas.com>
> wrote:
>
> > Thanks Neil! That’s very useful information. Well done SideFX too.
> >
> > Thanks for the heads up!
> >
> >
> > > On 24 Apr 2017, at 21:43, Neil Dickson <ndickson at sidefx.com> wrote:
> > >
> > > Sorry to bump this thread, but it may be useful information that in
> > Houdini
> > > 16.0, the addprim VEX function now optionally accepts 1, 2, 3, or 4
> point
> > > numbers, or an array of point numbers, to more easily create the
> > vertices.
> > > If you need the vertex numbers for setting attributes, later, you can
> > > optionally pass an int[] at the end to be filled with the new vertex
> > > numbers.  There are also more primitive types available, like "tet",
> > > "sphere", "AlembicRef", and "PackedDisk", and a few others.
> > >
> > > Cheers,
> > > Neil
> > >
> > > On Tue, Apr 18, 2017 at 12:32 PM, Rob Chapman <tekano.bob at gmail.com>
> > wrote:
> > >
> > >> thanks a bunch OJ  also Oddforce is back up! :D   gonna donate !
> > >>
> > >> On 18 April 2017 at 15:44, Olivier Jeannel <facialdeluxe at gmail.com>
> > wrote:
> > >>> for your question concerning xyz distance :
> > >>> https://www.youtube.com/watch?v=dtfjGggoCOo
> > >>>
> > >>> 2017-04-18 15:31 GMT+02:00 Rob Chapman <tekano.bob at gmail.com>:
> > >>>
> > >>>> who runs oddforce btw? is down pretty often lately - too popular am
> > >>>> guessing :D , wanted to find out more about distance to surface and
> > >>>> 'xyzdist' node and usage of and all the pertinant answers it seemed
> > >>>> were on oddforce. which was down :(
> > >>>>
> > >>>> didnt know how to add my surfaces to the OpInput port of an
> attribVop
> > >>>> inside of a Sopsolver which was inside of a Flip autodopnetwork...!
> > >>>> think I got it working now though with some help from mr Bolland
> and
> > >>>> a finely placed merge object node inside the Sopsolver  - thanks
> Tim!
> > >>>>
> > >>>>>>>>>
> > >>>>>>>>> The internet is empty... (and oddforce is closed)
> > >>>>>>>>>
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