[Sidefx-houdini-list] vop addprim

Neil Dickson ndickson at sidefx.com
Mon Apr 24 17:49:46 EDT 2017


"vex only or vop too ?"

Looks like VEX only, (apart from the Snippet VOP, of course).  I'll have to
ask around to see if there's a feasible way to support all the different
signatures in some way in the VOP.

On Mon, Apr 24, 2017 at 5:40 PM, Andy Nicholas <andy at andynicholas.com>
wrote:

> Thanks Neil! That’s very useful information. Well done SideFX too.
>
> Thanks for the heads up!
>
>
> > On 24 Apr 2017, at 21:43, Neil Dickson <ndickson at sidefx.com> wrote:
> >
> > Sorry to bump this thread, but it may be useful information that in
> Houdini
> > 16.0, the addprim VEX function now optionally accepts 1, 2, 3, or 4 point
> > numbers, or an array of point numbers, to more easily create the
> vertices.
> > If you need the vertex numbers for setting attributes, later, you can
> > optionally pass an int[] at the end to be filled with the new vertex
> > numbers.  There are also more primitive types available, like "tet",
> > "sphere", "AlembicRef", and "PackedDisk", and a few others.
> >
> > Cheers,
> > Neil
> >
> > On Tue, Apr 18, 2017 at 12:32 PM, Rob Chapman <tekano.bob at gmail.com>
> wrote:
> >
> >> thanks a bunch OJ  also Oddforce is back up! :D   gonna donate !
> >>
> >> On 18 April 2017 at 15:44, Olivier Jeannel <facialdeluxe at gmail.com>
> wrote:
> >>> for your question concerning xyz distance :
> >>> https://www.youtube.com/watch?v=dtfjGggoCOo
> >>>
> >>> 2017-04-18 15:31 GMT+02:00 Rob Chapman <tekano.bob at gmail.com>:
> >>>
> >>>> who runs oddforce btw? is down pretty often lately - too popular am
> >>>> guessing :D , wanted to find out more about distance to surface and
> >>>> 'xyzdist' node and usage of and all the pertinant answers it seemed
> >>>> were on oddforce. which was down :(
> >>>>
> >>>> didnt know how to add my surfaces to the OpInput port of an attribVop
> >>>> inside of a Sopsolver which was inside of a Flip autodopnetwork...!
> >>>> think I got it working now though with some help from mr Bolland  and
> >>>> a finely placed merge object node inside the Sopsolver  - thanks Tim!
> >>>>
> >>>>>>>>>
> >>>>>>>>> The internet is empty... (and oddforce is closed)
> >>>>>>>>>
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