[Sidefx-houdini-list] vop addprim
ndickson at sidefx.com
Mon Apr 24 16:43:21 EDT 2017
Sorry to bump this thread, but it may be useful information that in Houdini
16.0, the addprim VEX function now optionally accepts 1, 2, 3, or 4 point
numbers, or an array of point numbers, to more easily create the vertices.
If you need the vertex numbers for setting attributes, later, you can
optionally pass an int at the end to be filled with the new vertex
numbers. There are also more primitive types available, like "tet",
"sphere", "AlembicRef", and "PackedDisk", and a few others.
On Tue, Apr 18, 2017 at 12:32 PM, Rob Chapman <tekano.bob at gmail.com> wrote:
> thanks a bunch OJ also Oddforce is back up! :D gonna donate !
> On 18 April 2017 at 15:44, Olivier Jeannel <facialdeluxe at gmail.com> wrote:
> > for your question concerning xyz distance :
> > https://www.youtube.com/watch?v=dtfjGggoCOo
> > 2017-04-18 15:31 GMT+02:00 Rob Chapman <tekano.bob at gmail.com>:
> >> who runs oddforce btw? is down pretty often lately - too popular am
> >> guessing :D , wanted to find out more about distance to surface and
> >> 'xyzdist' node and usage of and all the pertinant answers it seemed
> >> were on oddforce. which was down :(
> >> didnt know how to add my surfaces to the OpInput port of an attribVop
> >> inside of a Sopsolver which was inside of a Flip autodopnetwork...!
> >> think I got it working now though with some help from mr Bolland and
> >> a finely placed merge object node inside the Sopsolver - thanks Tim!
> >> >>>>>
> >> >>>>> The internet is empty... (and oddforce is closed)
> >> >>>>>
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