[Sidefx-houdini-list] vop addprim

Olivier Jeannel facialdeluxe at gmail.com
Tue Apr 18 08:58:05 EDT 2017


better be in detail though, otherwise I end with 10 prims (over 10 points)
 instead of just 1 prim .

2017-04-18 14:56 GMT+02:00 Olivier Jeannel <facialdeluxe at gmail.com>:

> I'm good !
> Working either in point or detail mode.
>
>
>
> 2017-04-18 14:49 GMT+02:00 Andy Nicholas <andy at andynicholas.com>:
>
>> Hi Olivier,
>> Yep, you need to do this (assuming you have your point numbers stored in
>> pt0, pt1, pt2, etc.):
>>
>> int prim = addPrim(geoself(),"polyline");
>> addVertex(geoself(), prim, pt0);
>> addVertex(geoself(), prim, pt1);
>> addVertex(geoself(), prim, pt2);
>> addVertex(geoself(), prim, pt3);
>> ...
>>
>> Use "poly" if you want it to be a closed polygon instead of a line.
>>
>> BTW, I'm pretty sure this works in any mode, not just Detail.
>>
>> A
>>
>>
>>
>> On 18/04/2017 13:36, Olivier Jeannel wrote:
>>
>>> Hi guys,
>>>
>>> Does someone has an example of how addprim VOP should be connected ?
>>> Let's say I have 10 points and want to add on big open polygon (line) to
>>> them.
>>>
>>> The internet is empty... (and oddforce is closed)
>>>
>>> Thank you !
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>>
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>
>



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