[Sidefx-houdini-list] color for emission

Gary Jaeger gary at corestudio.com
Wed Sep 28 11:38:15 EDT 2016


I’ll try that, thanks Jordan

Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
http://corestudio.com <http://corestudio.com/>
> On Sep 28, 2016, at 1:50 AM, Jordan Walsh <jordan.h.walsh at gmail.com> wrote:
> 
> You can make the shader editable ( I assume you are using the mantra
> surface shader?) then check Use Point Color on the emission3 surface colour
> node. Or maybe try copying Cd attribute to Ce on your points.
> 
> Jordan
> 
> On 28 September 2016 at 05:43, Gary Jaeger <gary at corestudio.com> wrote:
> 
>> How can I use the point color to drive the Emission color? I have an
>> L-System converted to nurbs curves and the color is good. But instead I
>> want the Point Color to be the emission color and light the scene with
>> that. I thought maybe I could put Cd in the “Map” for Emission but that
>> doesn’t seem to do it. Any tips? thanks!
>> 
>> 
>> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
>> http://corestudio.com <http://corestudio.com/>
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