[Sidefx-houdini-list] color for emission

Jordan Walsh jordan.h.walsh at gmail.com
Wed Sep 28 04:50:28 EDT 2016

You can make the shader editable ( I assume you are using the mantra
surface shader?) then check Use Point Color on the emission3 surface colour
node. Or maybe try copying Cd attribute to Ce on your points.


On 28 September 2016 at 05:43, Gary Jaeger <gary at corestudio.com> wrote:

> How can I use the point color to drive the Emission color? I have an
> L-System converted to nurbs curves and the color is good. But instead I
> want the Point Color to be the emission color and light the scene with
> that. I thought maybe I could put Cd in the “Map” for Emission but that
> doesn’t seem to do it. Any tips? thanks!
> Gary Jaeger / 650.728.7957 direct / 415.518.1419 mobile
> http://corestudio.com <http://corestudio.com/>
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