[Sidefx-houdini-list] Houdini bones
jordibares at gmail.com
Fri Sep 23 06:18:02 EDT 2016
Nothing weird there, just create your bones and parent your metal bits to the chain.
If you need IK you will have to use CHOPs but it is quite straight forward.
Hope it helps
> On 23 Sep 2016, at 09:34, Olivier Jeannel <facialdeluxe at gmail.com> wrote:
> Hi guys,
> I'm working on a watch which has a metal wrist made of metal links.
> So at the moment I need some kind of rigid FK.
> Usually in softimage I would do a chain of bones (one per link) to
> articulate and control the bending of the wrist.
> So, I'm trying to understand bones in Houdini, but it's a bit criptic.
> I was wondering if there was a good tutorial to begin learning the basic of
> Or, is there a pure SOP solution ?
> Thank you :)
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